Simply talking, though, removed that barrier: I quickly found myself having philosophical discussions including, for example, the nature of virtual reality. There was, in other words, a human constraint in our conversations that made it feel like I was using a tool small wonder that the vast majority of my interaction with ChatGPT has been to do some sort of research, or try to remember something on the edge of my memory, too fuzzy to type a clear search term into Google. You have obviously been able to chat with ChatGPT via text for many months now what I only truly appreciated after talking with ChatGPT, though, was just how much work it was to type out questions and read answers. The first AI announcement of the week was literally AI that can talk: OpenAI announced that you can now converse with ChatGPT, and I found the experience profound. The most compelling use case to date, though, is communication: there is always someone to talk to. No matter how profound the changes wrought by digitization, the human component remains.ĪI removes the human constraint: media and interactive experiences can be created continuously the costs may be substantial, particularly compared to general compute, but are practically zero relative to the cost of humans. That human constraint, by extension, is perhaps why we don’t actually call media, communication, or software “virtual reality”, despite the defiance of reality I noted above. Media needs to be created, software needs to be manipulated, and communication depends on there being someone to communicate with. The constraint on each of these is the same: human time and attention. Software entails manipulating bits on a computer in a manner that doesn’t actually change anything about your physical space, just the virtual one.Communication entails talking to someone who is in a different place.Media consumption entails consuming content that was created at a different time. Technology, which generally means software, enables interactivity at scale.Īnother way to think about these categories is that if reality is the time and place in which one currently exists, each provides a form of virtual reality:.Telecoms enables a shift in place when it comes to communication.Media is a recording or publication that enables a shift in time between production and consumption.huge fixed costs - and then near perfect scalability once deployed - zero marginal costs.Įach of these three categories, though, is distinct in the experience they provide: TMT stands for technology, media, and telecoms, and what unifies them is that all deal in a world of massive up-front investment - i.e. In a recent interview I did with Craig Moffett we discussed why there is a “TMT” sector when it comes to industry classifications.
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